ending$24806$ - traduzione in greco
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Dizionario ChatGPT
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Traduzione e analisi delle parole tramite l'intelligenza artificiale ChatGPT

In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
  • è usato più spesso nel discorso orale o scritto
  • opzioni di traduzione delle parole
  • esempi di utilizzo (varie frasi con traduzione)
  • etimologia

ending$24806$ - traduzione in greco

TECHNIQUE IN FILM AND MUSIC
Fake ending

ending      
n. κατάληξη
never ending         
WIKIMEDIA DISAMBIGUATION PAGE
Never Ending (song); Never Ending (disambiguation)
adj. ατέλειωτος
endless loop         
  • A [[blue screen of death]] on [[Windows XP]]. "The [[device driver]] got stuck in an infinite loop."
PROGRAMMING IDIOM
Endless loop; Loop, Infinite; Infinite Loops; Infinite recursion; Neverending Loop; Alderson loop; While(true); While (true); While (True); While(True); While(TRUE); While (TRUE); While (1); While(1); For(;;); For (;;); Tight loops; Tight Loops; Tight Loop; Never ending loop; Infinite loops; Infinite Loop; Endless Loop (computing); Infinity loop; Unproductive loop; Infinite iteration; Unconditional loop; Unconditional loops; Endless loops
ατέρμων βρόχος

Definizione

nerve ending
(nerve endings)
Your nerve endings are the millions of points on the surface of your body and inside it which send messages to your brain when you feel sensations such as heat, cold, and pain.
N-COUNT: usu pl

Wikipedia

False ending

A false ending is a device in film and music that can be used to trick the audience into thinking that the work has ended, before it continues.

The presence of a false ending can be anticipated through a number of ways. The medium itself might betray that the story will continue beyond the false ending. A supposed "ending" that occurs when many pages are still left in a book, when a film or song's running time hasn't fully elapsed, or when only half the world has been explored in a video game, is likely to be false. As such, stories with an indeterminate running length or a multi-story structure are much more likely to successfully deceive their audience with this technique. Another indicator is the presence of a large number of incomplete story lines, character arcs, or other unresolved story elements at the time of the false ending. These elements can leave the audience feeling that too much of the story is incomplete and there has to be more.